#ifndef MENU_H
#define MENU_H

#include <string>
#include "cg/cg.h"

namespace PeanutQuest {

	class Menu : public cg::Entity,
		public cg::IDrawListener
	{
	private:

	public:
		Menu(std::string id);
		~Menu();
		
		void drawBitmapString(std::string s, GLdouble x, GLdouble y, void* f);
		void init();
		void draw();
		void drawOverlay();
	};
}

#endif